Friday 2 November 2012

EXP 2 SUBMISSION

_Strategy Statement
In my video, I wanted to juxtapose the two pavilions, the new and the old. I wanted to make the viewer feel immersed in the video, whilst also try to avoid showing the character, in order the emphasize 100 years after man. To achieve this, I made several flyby shots in first person in the video, making the viewer actually feel that they are there in the building. To further emphasize the end of man, I played various sound clips in the background to make some areas feel nostalgic, as well as subtly suggest the means of the end of man. Cracks dominate the old pavilion floor, resulting in a large space where nature has taken dominion over the man made structure. Nature slowly engulfs the building from the outside to inside, as the concrete of the pavilion struggle to fight back the power of nature.

I for one welcome our new natural overlords!

_Money Shots








_Video


_Files

Levels Folder

Monday 8 October 2012

Video Inspirations


_I AM ALIVE Trailer
The trailer begins with mystery. All we are given is a wasteland, where we are left questioning what has happened. The big reveal is the landscape of the destroyed city being revealed, before the cause is revealed to all of us.

_The Day After Tomorrow Trailer

The trailer demonstrates various different natural disasters, revealing one after another, keeping it fast paced and suspenseful

_STALKER: Call of Pripyat Trailer
Set in the aftermath of the Chernobyl disaster, the environment of the trailer has a toxic feel to it.

_Metro Last Light Trailer
The trailer begins with the cause of the end of man, and ends with the aftermath. The pacing of the trailer keeps it suspenseful. The dull colors sets an ominous tone throughout the trailer.

Monday 1 October 2012

WEEK 3 Task

_Reference Images

_Sketches




_Natural Disasters

Earthquake
I believe that an earthquake will cause many of the slabs that make up the pavilion to crack and fall out of place. This would obviously leave cracks all over the building. I wanted to emphasize the damage caused by the earthquake by causing the entire building to split into 3 parts. This is the result of the ground beneath the building to shift from the earthquake.

Flood
I believe that the flood build on the cracks caused by the earthquake. The constant running of water over various elements of the pavilion will cause them to erode at a smaller and more elegant way. I imagine that most of the stares would be almost completely eroded by the water and cracks to smooth out and grow in size. Furthermore, I imagine that in one section that has broken off the pavilion to have a pool of water remaining from the flood.



What parts of the building will break? 
The various slabs of the building, the foundation, the pool

What will grow / spread across the building's remaining surfaces (moss, mould, cracks, stains)?
 I want moss and mould to grow around the cracks of the building. At points of breakage of the building, I think that there will be an opportunity for trees to sprout out of the holes of the building.

What would be cool to make the process of decay interactive?
I think that as the user walks up the stairs, I will make the top slab of the building collapse, giving the user a sense that they are somewhat involved in the decay of this building.

What evidence of the building being lived in will you carefully reveal to the viewer? 
Various pieces of furniture in the building, as well as washed out by the floods. 

Will you leave evidence of what disaster caused the building to be abandoned?
I think I will put posters of an incoming doomsday scattered across some walls of the building, however these will be faded. Sandbags will be present, as well as barbed wire, suggesting the building may have been a hideout during a war.

Monday 24 September 2012

Week 9 Tasks

_Marble


_Process to make Material: Marble is mined material. After being mined, the marble is removed of dirt and  waste rocks. It is then taken to a factory where it is shaped.
_How long will it last: 3-4 Centuries
_What corrodes this material: Industrial waste gases, acid rain
_Pros: Visually Appealing, Can be durable if cared for
_Cons: Expensive, Scratches easily
_Typical Uses: Finishing on buildings, Statues, Decorations
_Environmental Impacts: Mining and shaping the marble has some environmental impacts due to the energy required

_Concrete



_Process to make Material: Concrete is made by combining water, cement and an aggregate
_How long will it last: 50-70 Years (Depends on Environment)
_What corrodes this material: Industrial waste gases, acid rain
_Pros: Recyclable, Relatively Cheap
_Cons: Vulnerable to failure through tension or shear
_Typical Uses: Common Building Material, Building Footings
_Environmental Impacts: The production of concrete contributes to the greenhouse effect, Material is recyclable, Material can pollute soils

_Glass

_Process to make Material: There are two main methods of glass production, glassblowing and float glass process. Float glass processing is more commonly used for structures
_How long will it last: Does not decompose
_What corrodes this material: Very few substances can corrode glass, only very specific acids can corrode and dissolve glass
_Pros: Can be manipulated in various ways to increase the visual appeal of the material 
_Cons: Fragile 
_Typical Uses: Windows
_Environmental Impacts: The production of glass contributes to the greenhouse effect

Monday 17 September 2012

WK 8 Task


3 Textures

Styrofoam

Bricks

Marble


3 Buildings


The building itself seems to be supported by the walls themselves, rather than any columns. I believe that these walls will crumble in the decay, causing the roof that sits on the roof to snap as it loses support. The main colour of the building is white, which I intend to turn yellow and brown as there is no one to clean the decay. I also want to cause the water surrounding the building to become a swamp link environment, where there are organisms living in the water that is covered with vegetation.




I believe that the supports that hold up the house will fail. I want to visualize he house sitting on an angle as 1 or 2 supports have fallen. I imagine that one of the walls will also fall out of place, revealing the vulnerable interior, where vegetation will rain supreme. I think the surrounding area will also become rampant with growth.







I think the walls of the building will become cracked and begin to fall apart. The supports will begin to fall and the building itself will be on a slant. I think that whilst some of the machinery will have broken, others will still be active, but are short circuiting, causing them to turn on and off. I believe that with the influence of the environment around, the machinery will begin to merge with nature.





Problems with 3DS to CryENGINE

In my first attempt at transferring files from 3DS to CryENGINE, everything worked, except for the textures, which resulted in: